If you enjoyed Alien Star Menace, you may be interested in a board game by the same developer, Hero’s Crossing!
It’s a board game about building up a town in a video game RPG and selling resources to heroes who are passing through.
The game has a...

If you enjoyed Alien Star Menace, you may be interested in a board game by the same developer, Hero’s Crossing!

It’s a board game about building up a town in a video game RPG and selling resources to heroes who are passing through.

The game has a bunch of lovely pixel art made by some fantastic artists. 

It’s a deep strategy game centered on resource management and outwitting your opponents, something I know Alien Star Menace fans will dig. It’s not quite out, but it’s in late-stage development and could use your support.

Go check it out!

Website | Facebook | Tumblr: @hcgame 

heroscrossing board games tabletop game dev game development

20K Downloads!

Alien Star Menace has been seeing healthy downloads and ratings that are holding steady long after I thought they would. Whatever changed our download numbers seems to be long-lasting, and our ratings have only increased the more people get their hands on it!

What’s more, the Android version is overtaking the iOS version in downloads per day! Given how markedly the Android version used to be dwarfed by iOS (a factor of 10 to 1), it’s fun to watch this shift. 

So: welcome, new players! Hope you’re enjoying the game, and feel free to send questions or comments my way!

alienstarmenace gamedev game development
We hit the 10K download mark on Android! Woop woop, Happy Thanksgiving everyone!
Our rating has also been gradually inching up from 3.4-ish to 3.8-ish. And our rankings, man. Our rankings:
China has been climbing gradually for weeks now...

We hit the 10K download mark on Android! Woop woop, Happy Thanksgiving everyone! 

Our rating has also been gradually inching up from 3.4-ish to 3.8-ish. And our rankings, man. Our rankings:

China has been climbing gradually for weeks now uninterrupted. The other countries come and go, but the Chinese seem to really be digging ASM these days.

That’s all. Just wanted to share some numbers before we do holiday festivities. Enjoy Alien Star Menace!

gamedev game development alienstarmenace android games mobile games

Push to 10K

Alien Star Menace is *so close* to getting 10K installs on Android.

Tumblr friends! Help us push over that milestone. Gently nudge your pals to get the game on Android. You can even give them this handy link to get it on the Google Play Store. OR you can leave a nice rating/review - those push us up in the rankings and get more organic visibility on the game.

If iOS is more your friends’ speed, you can give ‘em this link to get it on iTunes. That version isn’t close to any cool milestones, but it’ll make me smile. 

We promise it’s a good game, and we’ve got the reviews and ratings to back that up. You won’t be doing your friends wrong. ;)

gamedev game development android games mobile games video games

Lookin’ at a Lifetime

I’m going to nerd out about Alien Star Menace’s download spike some more; bear with me.

Above is a graph of the entire lifetime downloads of Alien Star Menace on Android. You notice a beginning spike, which is expected - app stores tend to have a “What’s New and Hot” list, and press is picking up the game for the first time, and people are mentioning it, and there’s just a general umph that goes along with release.

And then over a year later, you see the most recent spike. Which is on track to surpass initial release. 

These things happen, but usually there’s an identifiable reason - you get mentioned by a big influencer or there’s a promotion or update some-such. ASM doesn’t have any of those that I can find. Best I can guess: Android changed its ranking algorithm and people are seeing the game who wouldn’t normally.

Following this trend, the game is climbing in ranking in some countries in… unexpected ways. Take China:

That’s over the course of 2 and a half weeks. I’ve *never* seen this kind of gradual ranking increase - usually a small game spikes for maybe a week (or less) and then falls off quickly. ASM has grown over time and is now in the top 200 strategy games in China.

This is echoed in a few countries (I’m looking at you lovely, sexy Canadians), but certainly isn’t the norm: the game made a flash in the US rankings and was super high in Luxembourg (??) before vanishing.

The moral of this story: there is no moral. I’m just confused but intrigued at what’s happening. Keep your games in the stores, kids: you don’t know when people are going to find them.

gamedev game development game marketing android games